City Minibus Driver

City Minibus Driver

City Minibus Driver game invites you to be a driver in a crowded city. In career mode, you must take the passengers to the bus stops on the routes, on time. You will earn money after each successful mission. It is also possible to earn money in the minibus racing tournament. With the money you earn, you can buy faster and luxury minibuses from the garage. While the minibus is driving, the wheel may explode and the fuel may run out. Or minibus passengers may not like the minibus because it is too dirty. You will need to solve all like these problems as well. Because you will be a good driver!

How to Win in City Minibus Driver

PLAYER 1
Move: "W,A,S,D" or (Arrow Keys, If playing single)
Look back: "B"
Fix bus's position: "R"
Handbrake: "SPACE"
Horn: "1,2,3"
Camere: "C"

PLAYER 2
Move: "ARROW KEYS"
Look back: "B"
Fix bus's position: "O"
Handbrake: "RIGHT-SHIFT"

What technology or framework is used to develop City Minibus Driver?

This game is developed with the WebGL engine.

Who is this game designed for in terms of age?

This game caters to the age group Kids, Teens.

In which genre is this game classified?

The gaming category associated with this game is Racing & Driving.

Which company or developer team created this game title?

The studio responsible for this game is RHM Interactive.

What are the key identifiers or markers for this game?

The main tags for this game are 2players, 3d, bus, realistic.

Who is the game’s gender-based target audience?

This game targets Male players specifically.

Does the game include any blood or violent visuals?

Yes, there is blood in the gameplay of City Minibus Driver.

Does the gameplay include any cruel actions or themes?

Yes, cruelty is present in some form within City Minibus Driver.

Is this game optimized for playing on mobile devices such as iOS and Android?

Yes, City Minibus Driver is available on both iOS and Android.

Is the game intended for kids to play?

No, City Minibus Driver is not appropriate for a child to play.
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